Tournament Report: Zendikar Game Day

Posted by gatch | | Posted On Wednesday, November 4, 2009 at 2:29 PM

I brought the Naya Ascension deck discussed in an older post, with some changes to it. I added black for access to Maelstrom Pulse , Blightning, and Bituminous Blast.

Here's the list:

Naya Ascension v2.0
Lands:
4 jungle shrine
4 savage lands
4 sunpetal grove
4 arid mesa
2 rupture spire
2 exotic orchard
3 plains
1 mountain

Spells:
4 lightning bolt
4 pyromancer ascension
3 celestial purge
4 naya charm
4 blightning
3 maelstrom pulse
4 captured sunlight
4 day of judgment
4 ajani vengeant
2 bituminous blast

Sideboard:
4 bloodbraid elf
4 goblin ruinblaster
3 devout lightcaster
2 luminarch ascension
1 maelstrom pulse
1 celestial purge

Round 1 vs. Mono Red (0-0-0)

Game 1: I lose the dice roll and he goes first. Goblin guide and Hellspark Elemental are fast out of the gates, followed by hell's thunder. Fortunately the guide lets me draw into my lands and I play a turn 4 Captured Sunlight into a celestial purge. I stabilize and play my pyromancer ascension. Captured sunlight while the ascension is active gives me +8 life, and i cascade into blightning this time. Naya charms tapping his unearth dudes down while redrawing my graveyard win me this one.

Game 2: I side out slow removal for more cascade. I get two lands, one of which is Ruinblasted. We go to game 3.

Game 3: I get four lands, but no Captured Sunlight or Ajani Vengeant meant my life went from 20 to 0 faster than I could say 'where the effing eff are my life gain cards?!'

Round 2 vs. Jund (0-1-0)

Game 1: My maindeck purges pay off. I get hit by a blightning, but his Thrinaxes were exiled and double blightning on him sent him to topdeck mode while I Naya charm a Naya charm in my graveyard at EOT to get my pyromancer online. I recur my blightning for the win.

Game 2: I side in my anti-jund package of 4 bloodbraid, 4 ruinblaster, 3 devout lightcaster. Too bad for him, he sided out a lot of his removal seeing my creatureless game 1. Double ruinblaster on Savage lands messed with his curve. I lost my hand to a pair of blightnings, but maintained board position with bloodbraid into devout lightcaster. I win.

Round 3 vs. Mono-White (1-1-0)

Game 1: The celestial purges maindeck hurt me bad, drawing two of them in the course of the game. Fortunately I was able to get pyromancer online easily with captured sunlights. I'm able to clear his board just in time, and blightning him to death.

Game 2: I side out the purges in favor of more Maelstrom Pulse, luminarch ascension and some ruinblasters for Emeria the sky ruin, just in case the game goes that long. It did, but i didn't draw the goblins.

Game 3: I play a turn two Luminarch ascension that gets up to 3 tokens. I have two naya charms in hand to tap his guys out and activate the ascension, but I have no green mana sources in play (damn Exotic orchards). 14 green sources in the deck and I have none in play by turn 6...just awful. I lose this one due to Elspeth going ultimate before I draw my day of judgement.

Round 4 vs. Mono-White (1-2-0)

Game 1: Celestial purge bites me again, but my opponent gets mana flooded. Well he was, until Ajani went ultimate on him, twice.

Game 2: Same sideboard as the last matchup. Pyromancer was online by turn 5, and I had way too much removal for him to maintain a formidable board. Ajani goes ultimate again and I win.

Round 5 vs. Bant Midrange (2-2-0)

Game 1: What were those maindeck purges for again? Anyway this game was close, due to Rafiq smacking me a good ten damage on turn 4 with the help of noble heirarch. He gets a total of 3 lands though, and Day of Judgement takes out his fighters and mana dorks. I activate my combo for the win. He reveals a hand full of Baneslayers that he couldn't cast.

Game 2: I didn't playtest this matchup so I had no idea what to bring in from the benches. I decided he would take out his removal so bloodbraids should go in as well as the ruinblasters to blow up duals and tri-lands. Maelstrom pulse go in for big bad angel removal and a singleton luminarch ascension would do me well as an alternate win-con in case my pyromancers get purged. I draw luminarch in my opening hand and play it asap. He drops a pair of rhox war monks that I kill with a pulse. I get luminarch active. He drops qasali pridemage and I thought he'd blow my enchantment up right then and there. He didn't, so I EOT make an angel..still no activation on pridemage..I make another angel...this goes on until I have 4 angels in play..wierd. I play nothing from my hand the next few turns worried about what he's got up his sleeve, relying solely on my luminarch ascension. 7 angels take him out a turn or two later. I asked him what he was planning to do with his pridemage sitting pretty and he goes..'oh yeah, forgot he could do that..' and we both laugh it off.

Final standing: 3-2-0

Not bad in my opinion, but I would have liked to make it into top 8 so my deck would be recognized as legit..then again, it's nice being under the radar going to events like that. I got my pyromancer ascension online more than a RGWU version did at the tournament. Cascade really works well, maybe even better than card draw in this deck. It allows you to be a bit more threatening and proactive rather than reactive like most control decks are. Captured sunlight is great vs Boros too (though I was lucky not to get paired up with it), and theres nothing like cascading into Devout lightcaster or Goblin Ruinblaster + kicker. Overall the deck performed well despite the numerous manascrews and celestial purge showing up in my hand in matches where it was a dead draw. If I would have made changes it would be to the manabase:

-2 exotic orchard, -2 sunpetal grove, +2 swamp, +2 marsh flats

since the black density is quite heavy I need more sources of black mana. Exotic orchard can be horrible and can be great..but for the sake of consistency I'm playing swamps over it next time. My brothers also attended the even, piloting Vampires (3-2-0) and our mono-white Anti-Jund deck that went 4-1-0 making it into the top eight. Unfortunately it got paired up against Boros, and with our deck sporting all the Jund hate main board it was bound to lose. All in all it was good times. Can't wait for the Worldwake game day!

"It"-That-Should-Not-Be-Named

Posted by gatch | Labels: | Posted On at 10:43 AM


The flavor text says it all. You shell out for the most absurdly expensive manabases. You playtest till your hands are all blistered from shuffling. You and your dedicated team tweak and tune the deck to perform like an F1 race car. On tournament day, you get to the tables, draw your opening seven, keep a great hand with two lands.. and draw no more for the next five turns. You're manascrewed. It has happened to us all, and it's the most frustrating thing ever. Having your arms tied behind your back while your balls are itchy as hell is heaven compared to the manascrew. I define manascrew as pure evil. It is the mold that grows on the scab, that dried up from the pus, that erupted from a pimple on satan's left-side butt-cheek. The gamers at Hogwarts refer to manascrew as 'It'-That-Should-Not-Be-Named. Know what happened on the 7th day? god farted- and there was Manascrew. I could go on and on telling you how bad it is, but until you've played the game and experienced it for yourself you would not understand. Even winning on account of manascrew is awful. Taking a game because your opponent didn't get his lands is never as satisfying as beating him fair and square, and I'm always hesitant to extend a handshake after winning that way, for fear of getting my hand smacked away, or viciously bitten off. Funny thing is, it never seems to happen during playtesting...or maybe I just don't notice because of the absence of tournament level pressure. I don't know if its bad shuffling, destiny or just plain rotten luck. I do know however, that luck is part of the game, and the probability of drawing god-hands is the same as drawing crap hands. You can control it to some extent (read Jay Salazar's article on starcity games:http://www.starcitygames.com/php/news/article/890.html) but even applying the fundamentals of manabase building will not guarantee a perfect draw.
Manascrew is a variable of the game that you cannot control, and will happen more often than you expect. The reason behind all this ranting is because I had just been to a tournament and got manascrewed five times. Needless to say I had the living daylights Magicked out of me. My $300 deck lost to budget builds that weren't even optimal. That's not counting the long nights of playtesting always accompanied by a grande caramel machiato (they're not cheap either). I felt like a passionate athlete losing at my beloved sport to a chump who only learned how to play yesterday. I don't mean to brag, but I think I deserve to beat decks like that for sheer dedication to the game! Well, there's no point in bitching like a princess over what happened realy. I'm sure the best players have been in the same situation more often than I have, I just needed to vent my frustration out into the world. Sorry if you got nothing helpful from this post. Until next time, I hope the magic gods smile upon you and your draws.