Post Rotation Decks #2: White-Green Soldier Control

Posted by gatch | Labels: | Posted On Wednesday, October 7, 2009 at 1:22 PM

Here's my attempt at a White based control deck that uses a ton of board sweepers and a swarm of soldiers to end the game in 1-2 swings. Let's start with the decklist: Now why didn't I just do what everyone else is doing and build an aggressive White soldier/Kor deck instead? -because from what I can see in the standard cardpool, soldiers just aren't kithkin. They're way too slow to be explosive in the first five turns,unlike Vampires that can drop a Vampire Nocturnus, reveal a black card from the top of the deck and win the game just like that. Straight up Soldiers and Kor seem lacking in power right now unless somebody finds a way to break Armament master. Looks like white based aggro will have to wait for the next set to be really competitive. They did get a great card though, in Conqueror's Pledge. For 2WWW you get Six, count 'em, SIX kor soldier creatures. Awesome. Goodluck pulling of that kicker, but even without it, a 6-for-1 is very VERY effective. The deck will be running 3 copies, as I feel resolving one should be enough. A full set of Honor of the Pure and some Garruk should pump your end-game army to game ending proportions. You have your 4 Martial Coup that could be played early for some warm bodies or late to just break the board and win the next turn. If you get swarmed early on, no need to panic. Fire off a Day of Judgement to reset the battlefield. For really pesky creatures you can use Path to Exile. Now for the really fun part, the green splash. Green was splashed here so we can include Dauntless Escort. This guy doesn't pose much of a threat on his own, but his ability to make your guys immune to even your own board sweepers is priceless. Imagine playing a one sided Day of Judgement. It goes perfectly with the design of the deck. So does an Eldrazi Monument, for a bit of flying action and a little more indestructibility. To help make sure you have enough mana to cast those late game bombs you have a set of Kor Cartographers. They will also contribute to getting your Emeria, the Sky Ruin online...a Dauntless escort or Captain of the Watch coming back every turn is very much welcome in this deck. Emeria should also offset creature loss from Eldrazi monument, if the game goes long enough that you have both in play at the same time. The numbers for each card can still be adjusted as the meta is shaped, but for now I think this is a pretty good starting list. I'll be taking this to a few local tourneys to see how it does against Vampires and other up and coming killer decks. You can expect tournament reports soon with me behind the wheel of this monster. Next time i'll be featuring a Vampire deck that my brothers and I cooked up just in time for Halloween. Until then, remember to shuffle well and call your phases!

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